This incentivizes straightforward yet effective strategies that prioritize the use of large and offensive green creatures. Ghalta decks can help to teach elements of Magic such as mana curve and the elements of combat whilst remaining a viable deck option that benefits like staples of commander such as heavy amounts of mana ramp. A very impressive yet open ended commander, Muldrotha, the Gravetide is a flexible option for a graveyard based commander that provides a great deal of freedom and experimentation in the process of deck construction.
Muldrotha allows for its controller to play one permanent of each type from their graveyard each turn. This ability allows for a player to have consistent graveyard access, which synergizes with numerous strategies ranging from self mill, reanimation, to even artifact decks that make use of artifacts that sacrifice themselves.
Additionally, being a black, green, and blue Sultai commander means that Muldrotha decks have access to the vast majority of power graveyard-oriented cards that have been printed throughout Magic's history. Another open ended commander who works well with a myriad of strategies, Karametra, God of Harvests is a reliable commander who like the other gods of Theros, is incredibly difficult for opponents to deal with once its played.
Karametra's ability allows its controller to search their library for a forest or plains and put it directly into play each time they cast a creature spell. This means that each time a creature is cast, Karametra is accelerating any strategy being employed, allowing for bigger and better spells to be cast earlier in a game. Whether a player wants to play an aggressive creature based strategy, or one that utilizes enchantment synergies, Karametra is always a viable option.
Like the previously mentioned Edgar Markov, Oloro, Ageless Ascetic is a commander who benefits its controller even when it isn't in play. Causing its controller to gain two life at the beginning of its controller's upkeep, regardless of whether or not it's in play, Oloro is a consistent means of ensuring its controller will always have a stable life total.
Additionally, whenever Oloro's controller gains life something they will be doing each turn regardless , they can pay one mana to draw a card. Oloro is a flexible and choice option for numerous strategies that benefit from high life totals or even those that utilize many spells that require their caster to pay life.
Oloro also makes for a quite powerful control commander whose ability serves as insurance that its controller will be able to stay afloat regardless of the amount of creature's they control.
When it comes to self-explanatory commanders, Krenko, Mob Boss is king. This means that every turn, Krenko is doubling the number of goblins in play. Few commanders are capable of creating a mammoth army as quickly and consistently as Krenko. Krenko decks also leave a great deal of room for creativity within deck construction, as these tokens can be utilized in a variety of ways, and as long as goblins are being utilized, Krenko will always continue to do his thing.
Staff Writer, Paul DiSalvo is a writer, comic creator, animation lover, and game design enthusiast currently residing in Boston, Massachusetts. Simply playing Godo and having the mana to equip Helm of the Host , which it can tutor, is enough to start infinite combat steps and kill all of your opponents thanks to its ability.
This is made a lot easier with cards like Treasonous Ogre and Dockside Extortionist. The answer is actually pretty simple: colors. On the other hand, these downsides allow Godo to play stax pieces like Blood Moon to punish your multicolored adversaries. Urza can play a variety of different strategies ranging from Polymorph -based combos to extremely resilient stax.
Urza is also an infinite mana outlet, letting you play your whole deck with infinite colorless and just a few blue mana. Despite the steep mana cost of its commander, the deck is really quick, though not quite Godo-quick. This is pretty much the only land-based strategy in cEDH, and for good reason. Commanders in this tier are a bit suboptimal for cEDH. Their strategy might have one large flaw or there are simply better commanders out there.
If pushed to their maximum, any 5-color or 4-color with blue can reach this rank thanks to sheer card-quality. Tutors, fast mana, and infinite combos are quite common in this tier, with most decks having at least a few of each. These commanders can usually hang at cEDH levels of play and might even be ideal for some niche metas, but they tend to be a step down from tier 1 and 1.
A lot of commanders that have extremely powerful effects but are very costly like Narset, Enlightened Master and Ramos, Dragon Engine go here. Ghave is extremely easy to infinite with out of nowhere. It was best summarized by TappedOut user PookandPie in their primer as:. Because of infinite counters, I get infinite tokens.
Because of infinite tokens, that means infinite mana, and because of infinite mana, you have to get me a cheeseburger. Lavinia, Azorius Renegade is one of those commanders that can actually be top dog at a cEDH table if everyone is playing the right kind of deck for it. Lavinia really thrives against high-speed combo decks.
This can be built many ways, though the most popular option is to build a stax deck looking to leverage Omen Pool combos. Muldrotha decks generally play a midrange-y gameplan trying to fill your deck with a balance of different permanent types to get the most out of its effect. The high-power tier is for commanders that can be oppressive in casual play but are almost always the wrong deck to bring to a cEDH night.
Tutors, fast mana, and infinite combos are rarer in this tier, but most decks will still have at least one combo and a few tutors. Ever since its release The Locust God has been one of the archetypal high-power commanders. Making flyers with haste whenever you draw a card is an extremely powerful effect even without your commander being able to draw cards.
It has easy access to some great creature stax pieces like Thalia, Guardian of Thraben plus some compact combos it can drop from the graveyard.
Zada, Hedron Grinder is one of the quintessential creature-storm commanders. The gameplan of most Zada decks is simple: pump out a bunch of tokens alongside Zada and then use Crimson Wisps -like effects to draw a bunch of your deck. From there Zada uses anthems and rituals to assemble a lot of mana. The deck offers you an opportunity to play unusual cards like Fiery Gambit to great success.
This tier is where most casual decks live. Tutors, fast mana, and infinite combos are practically nonexistent in this tier. The stats and effects by itself are pretty strong, but proliferate puts this card on a pedestal. It allows you to buff up your creatures with counters every end step, giving you the possibility to quickly create a beefy army.
This article includes affiliate links, which may provide small compensation to Dot Esports. Skip to content. Image via WOTC. See Thrasios, Triton Hero on Amazon. See Baral on Amazon. See Kydele, Chosen of Kruphix on Amazon.
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